Step 1: Pick a Character Concept
Step 2: Choose a Nationality
Adventurers in Endless Horizons hail from one of the five provinces of Bretony, or from the Pirate Nations beyond its borders. Read over the descriptions of the nationalities and choose the one that best suits your character concept.
Step 3: Choose a Class
You can find the potential classes for Endless Horizons on the Classes page. A number of the classes have baggage that will affect the way that your character interacts with the world, so make sure to read the description of your class carefully before choosing it.
A Note on Spellcasting Classes: The spellcasting classes in Endless Horizons have been designed to fit the low-magic setting and have far more limited spell lists than traditional D&D spellcasters. They have been designed with more consideration of flavor than balance, and as such may be underpowered compared to other classes. However, their privileged status in the world will give them other advantages, and if any of them prove to be too unbalanced I will work to improve them throughout the game. If it is important to you to be consistently effective in combat I recommend choosing a non-spellcasting class.
Step 4: Choose a Background
Background will play an important role in Endless Horizons, as we will be playing with the D&D5 variant in which your proficiencies are determined by your character history. The more complete and detailed that history, the more likely I will be to cut your character a break when it comes to skill rolls. Check the Backgrounds page for Endless Horizons variant backgrounds.
Step 5: Choose a Religion
Religion will determine how your character interacts with many of the major powers in the Endless Isles, and if you are a spellcaster it will dictate where you draw your power from. More information can be found on the Religions page.
Step 6: Roll your Stats
Roll 3d6 six times and assign to your six stats as you see fit. In addition, you may choose to roll the Fortune Die, an additional d6. If the result is even, add it to your stats in any combination. If it is odd, subtract it from your stats in any combination.
Step 7: Roll or choose your starting Level
Roll a d4 to determine your starting level, or choose the category below appropriate for your character concept. This also determines how long your character has been adventuring. Characters who roll lower starting levels will be given other advantages to compensate.
Level 1 (Fledgling): You’re fresh off the boat, green as grass but full of untapped potential. Distribute 4 extra points among your attributes. When equipment is distributed, you will receive one minor magical item from the GM.
Level 2 (Novice): You’ve been blooded, and been on a few jobs at this point, but the old salts still look down their noses at you. Distribute 2 extra points among your attributes. When equipment is distributed, you will be able to request more valuable equipment from the GM.
Level 3 (Seasoned): You’ve lost count of your battles, and you’ve got the scars to prove it. Add 1 extra point to an attribute of your choice.
Level 4 (Veteran): You’ve seen more death and hardship than most men will see in a lifetime. Those who know your reputation, or recognize the look in your eye, give you a wide berth.