Before they were cast down from Olympia, the gods of the Pantheon would often take lovers among the most beautiful or most accomplished mortals. These trysts would occasionally result in Godborn, offspring more than human but less than gods. These halfbreeds were often born with amazing abilities, but the majority of them ended up as outcasts, shunned and feared by their human kin but unwelcome atop Olympia. Now that the gods have fallen, the Godborn find themselves hunted as blasphemers against the crown, and in heavy demand by other powerful figures as bodyguards, concubines, or in some cases ingredients in dark magic rituals. As their numbers dwindle the Godborn have fled to the fringes of society, looking for anywhere that they can survive.
Hit Dice: 1d8
Primary Attributes: Dexterity, Wisdom
Saving Throw Proficiencies: Strength, Dexterity
Weapon and Armor Proficiencies: Simple Weapons
Divine Defense: While you are wearing no armor and not wielding a shield, your AC is 10 + your Dexterity Modifier + your wisdom modifier.
Living Weapon: You can use your Dexterity for the attack and damage rolls of your unarmed strikes. Your unarmed strikes deal a d4 in damage, which increases with your Godborn level.. Whenever you attack, you can make an additional unarmed strike as a bonus action.
God’s Blood: (Level 2) You gain charges of God’s Blood equal to your Godborn level. God’s Blood can be spent to activate various Godlike Feats. God’s Blood regenerates after a short or long rest.
Water Step: (Level 2) You can dash across the surface of water as long as your movement begins and ends on a solid surface.
Serpent Palm: (Level 3) You can use your reaction to deflect arrows, bullets, and other missiles. The damage from the attack is reduced by 1d10 + your DEX modifier + your Godborn level. If the damage is reduced to zero, you can catch the projectile and expend a point of God’s Blood to immediately make a ranged attack with it.
Avalanche Flurry (Level 3) Whenever you hit a creature with any attack from your flurry of blows, you can force it to make a DEX save or be knocked prone, or a STR save or be pushed up to 15 feet.
Ability Score Improvement (Level 4)
Light as a Feather: (Level 4) You can use your reaction to reduce falling damage by 5 x your monk level.
Extra Attack (Level 5)
Living Weapon: 1d6 (Level 5)
Rockbreaker Fist: (Level 5) If you hit an enemy with an unarmed attack you may spend one point of God’s Blood to attempt to stun it. If it fails a CON saving throw it is stunned until next round.
Make Whole (Level 6) As an action you can regain hit points equal to three times your godborn level. You must take a long rest before doing so again.
Third Eye: (Level 7) A successful DEX saving throw allows you to take no damage. A failed DEX saving throw takes only half damage.
Be at Peace: (Level 7) You can use your action to end a charm or frighten effect on yourself.
Ability Score Improvement (Level 8)
Wind Step (Level 9) You are able to dash along vertical surfaces as long as you begin and end your move on a flat horizontal surface.
Blood of the Immortals: (Level 10) You are immune to all disease and poison.
Living Weapon: 1d8 (Level 11)
Break the Earthly Tethers: (Level 11) You may spend 4 points of God’s Blood to enable yourself to fly at a speed of 60 feet for up to ten minutes.
Ability Score Improvement (Level 12)
Indomitable: (Level 14) You have proficiencies in all saving throws and may spend a point of God’s Blood to re-roll any failed saving throw and take the second result.
Endless: (Level 15) You no longer age and do not require food or water to live.
Ability Score Improvement (Level 16)
Living Weapon: 1d10 (Level 17)
God of Death: (Level 17) When you hit a creature with an unarmed attack, you may spent 3 points of God’s Blood to mark that creature for death. This mark lasts a number of days equal to you Godborn level. At any point during that time, you can will the creature to make a CON saving throw or die. If it passes it takes 10d10 damage.
Ability Score Improvement (Level 19)
Wellspring: (Level 20) If you have no God’s Blood when you roll for initiative, gain four God’s Blood.