Some skilled fighters foresake the constraining life of a soldier or a privateer, choosing instead to seek their fortune deep in the waterways of the Endless Isles. The best treasure hunters are warriors, sailors, explorers, and survivalists all in turn, able to brave treacherous waters, cities, jungles, and swamps and hold their own against their inhabitants in search of lost booty. Given the numerous dangers they face the career of a treasure hunter tends to be a short one, but those that survive become some of the most lucrative, and most dangerous, adventurers in the Endless Isles.
In terms of respectability, treasure hunters fall somewhere between common sailors and pirates in the eyes of most “civilized” folk. On the one hand, they have a reputation for recklessness, trouble-making, and occasionally “hunting” for treasure in other people’s boats. On the other hand, treasure hunters have been instrumental in many key advances in mapmaking and archeology, and in times of war have often put aside their avaricious nature to serve as incredibly effective advance scouts and skirmishers. For this reason most nations tolerate treasure hunters, though the hunters tend to push this tolerance to, and sometimes past, the breaking point.
Hit Die: d10
Primary Attributes: Dexterity and Wisdom
Saving Throw Proficiencies: Strength and Dexterity
Weapon and Armor Proficiencies: Light and medium armor, shields, simple and martial weapons
Going Native(Level 1): Over a long enough career, treasure hunters tend to have run-ins with certain cultures again and again, and eventually they begin to assimilate. Choose a nationality from the list below. You have advantage on Survival checks to track that enemy, and Intelligence checks to know information about them. You also speak and understand their language. Choose an additional nationality at levels 6 and 14. These new nationalities should reflect the cultures you have come into contact with over the course of your adventures.
Explorer(Level 1): No one knows how to survive in the harshest corners of the Endless Isles quite like a treasure hunter. Choose a type of terrain. When you make an Intelligence or Wisdom check involving that type of terrain, your proficiency bonus is doubled. You have advantage on attempts to track, forage, and move stealthily through that type of terrain. Choose an additional terrain type at levels 6 and 10. These should reflect the terrain you have been spending time with during your adventure.
Specialist(Level 2): Choose one of the following specializations:
Knife Fighter: When two-weapon fighting, add your ability bonus to the damage of the second attack.
Pistolero: Gain a +2 bonus to attack rolls with ranged weapons.
Survivor: Add +1 to your AC.
Swashbuckler: When wielding a melee weapon in one hand and no other weapons, gain a +2 bonus to hit with that weapon.
Knack(Level 2): While not mages in the traditional sense, most treasure hunters manage to pick up enough rudimentary arcane knowledge in the course of their travels to cobble together a few basic spells. See Treasure Hunter Spellcasting.
Ability Score Improvement (Level 4)
Extra Attack (Level 5)
Ability Score Improvement (Level 8)
Ability Score Improvement (Level 12)
Plain Sight (Level 14): You can use the Hide action as a bonus action on your turn. You cannot be tracked by nonmagical means.
Sixth Sense (Level 18): You do not have disadvantage on attacks against enemies you cannot see. You are aware of the location of any invisible creature within 30 feet of you.
Ability Score Improvement (Level 16)
Ability Score Improvement (Level 19)