Long before the first settlers founded Harahan, the Sauvage made their homes deep within the marshes of what would come to be known as Orlean. The Sauvage are an ancient culture that can trace their roots back for millenia, and they have survived as empires, armies, and even gods have risen and fallen. They are largely seen as strange and threatening by outsiders, an image that they have cultivated to their own benefit.
Sauvage culture and religion is based around a reverence for death and decay, and the cycle of rebirth and renewal that results. Sauvage holy scripture paints life as a Grand Comedy, with every person playing a role and death as the ultimate punchline. Rather than gods they have the arcana, representations of the archetypal roles that people take on within the comedy. Sauvage priests and priestesses have been rumored to gain supernatural powers by channeling the arcana, and Orleanians tell their children tales of greatest and most fearsome of the arcana, The Fool, a jester with a skull for a face who slinks from the mist to steal away the breath of the living.
The Sauvage live in floating towns and cities built from driftwood and the bones and tanned hides of massive swamp beasts. They are experts at surviving and hunting within their native environment, and the most skilled poisoners in the Endless Isles.